Undergraduate Programs
ECHO School is a private initiative in Romania that offers access to BA and BSc programs in game design and development, game engineering, and computer arts and animation, in partnership with Abertay University, a leading educational institution from Scotland. The curriculum, developed by Abertay, emphasizes hands-on learning and practical experience to thoroughly prepare students for the fast-paced tech industry. Parents and prospective students can expect a creative, supportive environment that seamlessly bridges the gap between academic studies and real-world applications.
Applications are currently open for all 3 undergraduate programs: Game Design and Development, Game Engineering, Computer Arts, and Animation, until 1st of September.
Location:
Bucharest
DURATION:
3 Years
LANGUAGE:
English
DIPLOMA:
Game Developer Degree
ACCREDITATION:
UK Diploma
START DATE:
September 2026
Super Eary Bird Discount (until 31 March):
2000€
Eary Bird Discount (until 31 July):
1500€
Game Design and Development
Discover the captivating art of video game design and development! Learn to create remarkable interactive experiences, combining advanced technical skills with creativity and engaging storytelling.
Disclaimer
At ECHO School, academic content is developed in partnership with Abertay University. As Abertay continually seeks to enhance the student experience and ensure programmes remain relevant, courses and curriculum components are subject to change.
To maintain alignment with current industry standards and evolving professional practices, the curriculum may be updated annually. Any updates will be implemented to provide students with the most up-to-date knowledge and skills.
Year 1
Narrative Design
The module will introduce students to the knowledge, processes and techniques necessary to formulate and explore effective, innovative game ideas with consideration for the structure of both gameplay and narrative design
- Describe and practice the techniques and processes required to effectively form, develop, and design games.
- Demonstrate a considered design process and awareness of the key conceptual, audience, and cultural models that can impact on game design.
- Create game design documentation and artefacts that reflect the processes utilised across the mainstream games industry and emergent development communities.
Level Design and Scripting
The aim of this module is to provide the student with the theoretical, practical, and technical knowledge
required to utilise game engines and operate as an effective level designer.
- Utilise core game engine functionality and tools for game development.
- Develop custom logic and entities for use in game development.
- Demonstrate an appreciation for level design theory through the development of game levels utilising a prominent game engine.
Game Economy Design
- Become familiar with the differences between free to play, monetization and in-game purchases.
- Learn about various in-game currencies, from hard to soft to character experience.
- Understand how motivation works in relation to governing rules of economy (gainers vs spenders) and how to define a motivation chart.
- Learn how a game’s economy and currencies cand help guide a player’s progression in the game.
Co-Create
This microcredential challenges you to address a major societal issue. You’ll choose your preferred format (podcast, poster, video, campaign, research project, TEDx-style talk) and receive feedback from peers and tutors as you develop it. The module ends with a showcase where you present your work.
- Understand the societal challenge and start shaping your creative response
- Develop ideas, plan your approach, and create your artefact with support and resources.
- Prepare to present your work effectively and share your final artefact at a showcase event.
Media Production
- Work as part of a team and undertake a specific role in the production of an interactive prototype.
- Iteratively produce assets and documentation in support of an entertainment product.
- Reflect upon and present the challenges and issues in collaborative media development.
User Experience
- Utilise relevant user experience research methods to produce desired design outcomes.
- Justify and reflect on design decisions based on user experience research as well as existing literature on visual communication, user experience, interface and interaction design.
Game Development Management
- A solid introduction into game production with a focus on the development process.
- Learn critical skills needed to manage the game’s development, but also the team implementing it.
- Understand how success is measured, how KPIs are created and tracked during the life cycle of a game.
Year 2
Gameplay and Systems Balancing
In this module students will focus on the development of compelling gameplay systems. This will be done through development of both the technical and creative skills required to design game mechanics as well as a theoretical understanding of what constitutes a compelling numeric gameplay system. In implementing gameplay students will deploy rapid prototyping to plan and develop engaging game mechanics in modern game engines. Students will also consider wider systems design, incorporating the analysis of player data, to design engaging systems with considered rates of progression, resource acquisition and achievement for players.
- A solid introduction into game production with a focus on the development process.
- Learn critical skills needed to manage the game’s development, but also the team implementing it.
- Understand how success is measured, how KPIs are created and tracked during the life cycle of a game.
Production and Leadership
This module develops an in-depth understanding of the issues around the production process and managing a creative team.
- Explain the issues relating to keeping a team of creative individuals content and productive.
- Analyse and evaluate techniques and practices to keep a team project on time and within budget.
- Know how to analyse and evaluate the risks associated with a development, and to classify and control these risks.
- Describe and discuss a range of current business models that underpin and drive media production and distribution.
- Critically analyse a variety of legal, moral and ethical issues affecting the creative industries.
Multidisciplinary Project
The field of game design encompasses a breadth of specialist roles and applications. In this module, students will be supported to identify their own areas of interest and professional specialisation, taking into account factors such as game genres, audiences, platforms, technologies, and content. With the support of the tutor, students will research game design practice and develop a PDP targeted at skill and portfolio development.
- Research contemporary areas of game design practice, identifying roles, responsibilities, required skills, and relevant bodies of knowledge.
- Identify an area of personal interest within the field of game design, and devise a personal development plan founded upon a skills audit.
- Undertake a specialist project following self-directed tutorials and reading, leading to the generation of a portfolio of new game design work.
- Demonstrate the ability to assess and communicate one’s own development, and to devise effective strategies for ongoing personal improvement.
Year 3
Critical Design Practice
This module explores how game design can be used beyond entertainment to address cultural, social, and civic themes. Students will respond to project briefs, develop interactive media outcomes, and strengthen their professional practice while considering how games can communicate ideas, support communities, and engage with real-world issues.
- Applied game design: Using game design methods to respond to cultural, social, and societal challenges.
- Critical and contextual thinking: Exploring serious play, accessibility, inclusion, lived experience, culture, and the wider impact of games.
- Professional skills: Working with briefs, managing projects, communicating ideas, and presenting outcomes to clients.
- Creative and technical development: Building new practical and theoretical skills in response to the needs of each project.
Games Culture and Society
This module explores the games industry from historical, cultural, social, and professional perspectives. Students will examine how games are created, distributed, consumed, and understood across local, national, and global contexts, while developing the research and critical analysis skills needed to investigate contemporary issues in games and game production.
- Industry understanding: Exploring the structure, culture, and impact of the games industry across different markets and regions.
- Critical analysis: Using theory and existing research to examine games, production practices, platforms, representation, and industry change.
- Research skills: Identifying a relevant topic and investigating it through academic and professional sources.
- Academic communication: Building clear, well-supported arguments through critical writing and analysis.
Client-based Project
- Manage and deliver a major research project that demonstrates critical engagement with their selected subject and that seeks to address self-selected research questions.
- Produce a body of work that evidences technical, creative, and professional skills in line with their identified discipline and future practice in the creative industries.
- Analyse and critically interpret their research and practice in the context of the subject domain and existing knowledge.
- Effectively communicate their critical engagement with the subject and the findings of their research.
Research Design for Games
This module prepares students to develop a clear research topic, research questions, methods, and project plan. Students will explore relevant theory, existing practice, and research approaches while using practical development and experimentation to support their proposal.
- Research and critical analysis: Reviewing relevant theories, literature, games, and existing creative practice.
- Research methods: Selecting appropriate qualitative, quantitative, and practice-based methods.
- Practical development: Using concept development, experimentation, and pre-production to explore research ideas.
- Project planning: Creating a structured research proposal with clear aims, methods, activities, and deliverables.
What you can achieve
Potential Careers
This specialized program equips graduates with a unique blend of creative, technical, and problem-solving skills, essential for thriving in the fast-evolving gaming industry. From designing immersive environments and crafting compelling narratives to programming intricate gameplay mechanics and developing cutting-edge graphics, students are prepared to tackle various roles. Potential careers span across game design, development, and production, including positions as:
- Game Designer
- Game Economy Designer
- Level Designer
- UX Designer
- Producer
Game Engineering
Explore software engineering for games. Learn the utility of advanced programming and the experience of optimizing performance testing. Build the future of gaming with your skills!
Disclaimer
At ECHO School, academic content is developed in partnership with Abertay University. As Abertay continually seeks to enhance the student experience and ensure programmes remain relevant, courses and curriculum components are subject to change.
To maintain alignment with current industry standards and evolving professional practices, the curriculum may be updated annually. Any updates will be implemented to provide students with the most up-to-date knowledge and skills.
Year 1
Data Structures and Algorithms - 1
Building on students’ knowledge of programming facilities taught in Level 7 programming modules (e.g. arrays, structures, simple collections), this module introduces the standard data structures and algorithms that form the core of algorithmic thought in computer science, and introduces students to the idea of reasoning about the behaviour and performance of a computer program.
- Describe abstract and concrete requirements for data structures and algorithms.
- Describe a range of standard data structures and algorithms, in terms of both functionality and performance characteristics.
- By reasoning about behaviour and performance, be able to critically select appropriate data structures and algorithms for a given application within a software project.
Games Programming
- Explain the processes involved in developing software for computer games.
- Describe the core elements of computer organisation common to all modern games systems.
- Apply development tools to the creation of computer games applications.
- Apply the structure of a games application.
- Develop a 2D games application.
Mathematics for Game Engineering
- Solve algebraic problems using trigonometric, exponential and logarithmic functions.
- Solve two-dimensional geometric problems involving straight lines and circles.
- Use matrix and vector algebra proficiently.
- Use matrix transformations for standard geometric operations in 2-D computer graphics.
- Use the basic kinematics equations to solve problems in dynamics.
- Formulate and use transformation matrices (2-D & 3-D) for standard transformations and projections.
- Determine equations for lines and planes in 3-D, using them to compute distances, projections and intersections.
- Perform collision detection calculations of rays with boxes and spheres.
- Apply Newtonian concepts involving momentum, impulse and energy to formulate and solve resulting models.
Data Structures and Algorithms - 2
This module builds on Data Structures and Algorithms 1 by introducing students to parallel programming on shared memory and GPU architectures and the design
techniques underpinning parallel applications, using a range of case studies drawn from typical real-world applications.
- Be aware of the standard techniques of software performance measurement, including profiling, and apply these techniques to identify performance bottlenecks in real programs.
- Understand the emerging importance of parallel programming in modern software development, and experiment with the performance impact of parallelising parts of an application.
- Describe a variety of application-specific algorithms (sorting/numerical/image processing) and associated data structures in common use, and discuss the benefits and limitations of parallelisation.
Graphics Programming
This module provides an introduction to the principles of 3D graphics programming. Students will develop application that demonstrates real-time 3D graphics.
- Demonstrate the fundamentals of 3D computer graphics.
- Design and develop real-time 3D graphics applications.
- Describe and explain 3D graphics techniques.
Game Programming and System Architectures
This module builds on Graphics Programming, Data Structures and Algorithms 1 and Computer Architecture and introduces the necessary components needed to develop a 3D physics-based game application considering the hardware.
- Describe 3D graphics, audio and physics functionality within a 3D games- application.
- Collaboratively implement key game components - 3D graphics, audio, gameplay and physics on games console hardware.
- Design, implement and evaluate applications that demonstrate optimised performance in relation to device hardware e.g. by using multithreading.
Year 2
Graphics Programming with Shaders
This module develops a critical understanding of the computer graphics programmable pipeline and various graphics techniques. Students will develop and evaluate techniques used to manipulate 3D graphics in real-time.
- Develop custom shaders.
- Design and develop real-time 3D graphics applications, demonstrating use of the programmable pipeline.
- Evaluate graphics programming techniques utilised.
Gameplay Mechanics Development
This module develops a critical understanding of the principles of formalising, implementing, testing and iterating on functional game mechanics applied in the context of a game engine.
- Create and evaluate code design extrapolated from design documentation.
- Implement functionality within a game engine with testing, metrics and iteration in mind.
- Design, develop and critically evaluate a complex game mechanic within a games application.
Artificial Intelligence
This module provides an introduction to some of the many Artificial Intelligence techniques which are currently, or could in the near future, be used to enhance the development of intelligent systems applied to various application domains.
- Develop a critical understanding of AI techniques and technologies.
- Evaluate the use of AI technologies and techniques in computer games.
- Design and evaluate a suitable ML solution for a data-driven problem.
Multidisciplinary Project
For this module, students will be required to work together on an interactive media project as part of a multidisciplinary team. Individual students will be expected to contribute to their team by taking on a professional role suited to their area of study. As part of the module, all students will be expected to: communicate with clients and relevant stakeholders; participate in pitching and presentations; research and test technical pipelines; create project documentation and planning materials; and contribute to the iterative design and development of a final interactive prototype.
- Contribute to the full pre-production lifecycle of a defined interactive media project including ideation, iterative development, testing, enhancement, completion and delivery of a functional prototype that constitutes a vertical slice of functionality.
- Demonstrate the ability, comparable to that of a professional practitioner, to integrate their own contributions with those of a multidisciplinary team to deliver, together, a cohesive and functional end-product.
- Demonstrate teamwork, appropriate communication skills, and the ability to interact with all stakeholders, including fellow team members, clients, mentors, and academic tutors in a professional, respectful and productive manner throughout the production and delivery of a team project.
- Explain the issues relating to keeping a team of creative individuals content and productive.
Year 3
Games Networking
This module introduces the principles and techniques used to develop online multiplayer games. Students will explore network architectures, protocols, synchronisation, latency, security, and testing while designing and evaluating real-time multiplayer game systems.
- Networking fundamentals: Understanding TCP/IP, sockets, protocols, and multiplayer network architectures.
- Real-time synchronisation: Managing latency, prediction, smoothing, and communication between game instances.
- Multiplayer development: Designing and implementing fast-action networked game applications.
- Testing and security: Evaluating network performance, robustness, vulnerabilities, cheating, and secure networking practices.
Professional Development
This module prepares students for the professional environment of games programming. Through practical sessions and insights from industry professionals, students will explore recruitment processes, portfolio development, technical assessments, and career pathways while identifying areas for further skill development.
- Portfolio and CV development: Improving project presentation and preparing professional application materials.
- Interview preparation: Practising technical assessments and job interview scenarios relevant to games programming.
- Career planning: Exploring programming specialisms, industry expectations, and alternative career paths.
- Professional development: Identifying skill gaps and creating a plan for continued learning and career progression.
Audio Programming
This module introduces the theory and practical application of digital audio and music in games. Students will learn how sound is created, processed, implemented, and controlled within game environments, while developing the technical knowledge needed to work effectively with audio professionals.
- Digital audio fundamentals: Understanding sound, sampling, audio formats, processing, and compression.
- Game audio implementation: Creating and integrating sound effects, dialogue, ambience, and music within game engines.
- Spatial and dynamic audio: Exploring interactive, environmental, and real-time audio techniques used to create immersive experiences.
- Audio programming skills: Implementing and evaluating audio systems and components within game applications.
Client-based Project
- Manage and deliver a major research project that demonstrates critical engagement with their selected subject and that seeks to address self-selected research questions.
- Produce a body of work that evidences technical, creative, and professional skills in line with their identified discipline and future practice in the creative industries.
- Analyse and critically interpret their research and practice in the context of the subject domain and existing knowledge.
- Effectively communicate their critical engagement with the subject and the findings of their research.
What you can achieve
Potential Careers
Embarking on a career path with a diploma in game engineering opens a world of exciting and diverse opportunities for graduates. From game development and design to programming and project management, the knowledge and experience gained through this program prepare students for roles that push the boundaries of interactive entertainment. Graduates can look forward to potential careers as:
- Engine Programmer
- Server Engineer
- Network Programmer
- Gameplay Programmer
- Graphics Programmer
Admission
Admission Criteria
Whether you’re a high school graduate or a transfer student, our comprehensive admission process evaluates your skills, creativity, and potential to thrive in this dynamic field. Join us to start your journey in becoming a skilled game developer, ready to innovate and lead in the gaming industry.
- Admission Form
- Personal statement. Find more info in the link.
- Along with your Personal statement please send us this filled Interest form.
- Academic Interview
- Industry Interview
- BAC, a minimum average grade of 7.5
- BAC, a minimum grade in the math test of 7.5
- English Language Test Result, a minimum score of CEFR B2
*It is mandatory that mathematics should be one of the subjects at BAC
Computer Arts and Animation
Learn everything you need to know about the captivating universe of art and animation! Learn to create remarkable artistic elements, bring animation to life, and design visually, using graphic tools and animation technology.
Disclaimer
At ECHO School, academic content is developed in partnership with Abertay University. As Abertay continually seeks to enhance the student experience and ensure programmes remain relevant, courses and curriculum components are subject to change.
To maintain alignment with current industry standards and evolving professional practices, the curriculum may be updated annually. Any updates will be implemented to provide students with the most up-to-date knowledge and skills.
Year 1
Fundamentals of Animation
The module is designed to introduce students to the mechanics of motion and the art of 2D animation. Through a combination of hands-on exercises, lectures, and discussions, students will learn the 12 principles of animation, as well as fundamental principles of physics, and the role of anatomy and form as they relate to animation. They will also develop skills in using hand-drawn animation techniques and analysis of existing motion to create a series of simple animations. The course will also explore the use of motion in different contexts and encourage students to apply their knowledge and skills in the creation of a final original animation concept. By the end of the module, students will have a strong foundation in the basics of 2D animation and the ability to analyse and evaluate motion in their own and others’ work.
- Utilise traditional drawing techniques to understand and apply basic principles of physics, anatomy, and form in the creation of 2D animation, including concepts such as weight, momentum, and body mechanics.
- Show skill in hand-drawn animation techniques and processes, through active iteration on their approach.
- Analyse and evaluate the use of motion of 2D animation in various contexts, both in their own work and in the work of others.
- Apply the 12 principles of animation in the creation of series of 2D animations.
3D Modeling
In this module the student will learn about preproduction visualisation as an important process applied in the conception and visual development of entertainment productions such as games, film, and animation, etc. The student will be introduced to foundational 3D production processes and techniques necessary for successful communication of visual concepts, such as modelling, texturing, lighting, animation, and audio, etc. Students will develop their ability to design original assets that can be utilised in the creation of original ‘proof-of-concept’ visualisation videos. By applying their growing fundamental 3D skills, and employing relevant development processes, students will learn to produce time-based, narrative-driven visualisations in which they demonstrate their ability to create and manipulate assets that result in visually enticing and understandable 3D sequences.
- Source and interrogate a range of visual materials and evaluate their application to the development of new creative concepts.
- Identify and apply a range of concept development processes pertinent to the incubation and refinement of new ideas.
- Identify and apply relevant 3D production techniques in the interpretation and realisation of design concepts as digital assets.
- Prepare and present a polished project portfolio which communicates the ability to prototype and visualise ideas as 3 dimensional representations.
Concept Design and Development
Artistic and technical processes in concept art and production for games, film, comics, and animation. Explore through visual research, observational and digital design, and industry applications. Produce a portfolio showing 2D digital production and concept skills.
- Gather strong visual references using sketches, photos, and mood boards. Study real life and genre history to fuel creative ideas.
- Explore concepts through drawing, digital painting, 3D tools, and iteration. Build designs for characters, environments, and more.
- Follow a clear creative process and prepare your work for pitches, clients, or print with effective layout and presentation.
Media Production
In this module, students will work collaboratively with their peers, as part of a multidisciplinary team, to design and develop an interactive media-based project that makes use of design elements. Individual students will be expected to; make use of relevant development and creative skills to generate elements of a media project; participate in pitching and presentations; hone their communication skills to work effectively within the team setting and present their work clearly; research and test technical pipelines; create project documentation and planning materials; and work, as part of a collective, towards a final interactive piece.
- Work as part of a team and undertake a specific role in the production of an interactive prototype.
- Iteratively produce assets and documentation in support of an entertainment product.
- Reflect upon and present the challenges and issues in collaborative media development.
3D Asset Creation
This module will introduce students to 3D asset creation, providing them with the knowledge and skills required to design and build their own 3D assets for games in a production setting. By developing abilities and awareness within the field of 3D art asset creation, students will create their own strategies for independent learning within this broad subject area.
- Create 3D digital assets for specific underlying developmental and artistic goals.
- Demonstrate the ability to create and present 3D game assets for application in a game engine.
- Dissect visual reference and research to enhance the authenticity and inform the creation of virtual 3D assets.
- Deliver a portfolio of 3D game assets that demonstrates an appreciation of how artwork should be prepared and presented to prospective employers.
Character Animation
This module will ask students to build upon foundational concepts for animation and focus on developing the skills and knowledge necessary to create rich, engaging, and unique character personalities for games or film. This will include studying the principles of personality design and storytelling, as well as learning advanced techniques for creating character performances that are believable and emotionally resonant. Students will also learn how to create character animations for games, including the unique challenges and requirements of game animation, such as working within the constraints of real-time rendering. Through a series of hands-on projects, students will have the opportunity to apply their skills and create their own character animations that are rich in personality, emotionally engaging and considerate of context. The goal of the course is to help students become proficient in creating high-quality character animations that are both fit for purpose and emotionally compelling.
- Demonstrate critical understanding of relationships between narrative context, character and performance for animation purposes.
- Examine, evaluate and synthesise animation and acting techniques which imbue personality upon a digital character through visual enquiry and iterative practice.
- Generate a portfolio that demonstrates development of complex personalities within an animated context.
Year 2
Critical Studies
This module is designed to enhance students’ ability to engage with theoretical and critical frameworks, to underpin specialist writing relevant to their domain of practice.
- Ability to identify and read professional and published work in relation to research practice.
- Ability to analyse academic and creative work, in order to analyse the concerns, methods and context of the chosen work.
- Ability to apply appropriate critical frameworks to the analysis and discussion of issues, academic arguments and/or creative practice.
- Ability to relate findings of analysis to the motivations behind the student’s own creative practice.
Visual Development
In this module students will advance their knowledge and understanding of the visual development cycle of digital art productions for games. Students will seek to develop a diet of research and practice that is industrially and commercially contextualized, alongside progressing their technical and creative skills.
- Study real-world references (like characters, fashion, and landscapes) and use them to develop original ideas and designs.
- Use painting and drawing software to create character and environment concepts for production.
- Create polished artwork and present it clearly in both visual and verbal formats.
- Prepare your files to meet industry standards and fit into a professional production pipeline.
Multidisciplinary Project
For this module, students will be required to work together on an interactive media project as part of a multidisciplinary team. Individual students will be expected to contribute to their team by taking on a professional role suited to their area of study. As part of the module, all students will be expected to: communicate with clients and relevant stakeholders; participate in pitching and presentations; research and test technical pipelines; create project documentation and planning materials; and contribute to the iterative design and development of a final interactive prototype.
- Contribute to the full pre-production lifecycle of a defined interactive media project including ideation, iterative development, testing, enhancement, completion and delivery of a functional prototype that constitutes a vertical slice of functionality.
- Demonstrate the ability, comparable to that of a professional practitioner, to integrate their own contributions with those of a multidisciplinary team to deliver, together, a cohesive and functional end-product.
- Demonstrate teamwork, appropriate communication skills, and the ability to interact with all stakeholders, including fellow team members, clients, mentors, and academic tutors in a professional, respectful and productive manner throughout the production and delivery of a team project.
- Explain the issues relating to keeping a team of creative individuals content and productive
Year 3
Pre-Production Research and Development
This module supports students in developing a focused area of professional practice and research. Students will evaluate existing research and industry practice, strengthen their specialist skills, and develop a substantial body of pre-production and practical work aligned with their chosen field.
- Specialist practice: Advancing technical, creative, and professional skills within a chosen computer arts discipline.
- Research and contextual understanding: Using relevant literature, industry sources, and professional practice to inform creative decisions.
- Pre-production and project planning: Developing concepts, visual direction, workflows, resources, testing, and a clear project proposal.
- -Reflective practice: Evaluating creative processes and outcomes to refine artistic direction and support continuous development.
Portfolio and Industry Awareness
The module challenges the you to design, develop and execute a number of projects in response to industry and contextual professional awareness, underpinned by extensive research of concepts pipelines and professional expectations. By evaluating current skills in relation to industry expectations, you will work towards themed tasks to identify skills gaps and curate projects to address these areas. The final portfolio will evidence a sustained and proactive pursuit of specialist skills within the development of your professional portfolio development.
- Learn how to curate your portfolio, present your work, and write professional documents that meet industry standards.
- Explore current trends, funding opportunities, and how your skills fit into real-world creative careers.
- Reflect on your strengths, identify areas to improve, and consistently develop practical abilities through hands-on work.
Client-based Project
The client-based project module challenges the student to design, develop, and execute an extensive independent research project, underpinned by relevant critical theories, concepts, and practices within their discipline in collaboration with an industry client. This module approaches research as an active process of inquiry that leads to the production of insights pertinent to the student’s creative and professional field.
- Manage and deliver a major research project that demonstrates critical engagement with their selected subject and that seeks to address self-selected research questions.
- Produce a body of work that evidences technical, creative, and professional skills in line with their identified discipline and future practice in the creative industries.
- Analyse and critically interpret their research and practice in the context of the subject domain and existing knowledge.
- Effectively communicate their critical engagement with the subject and the findings of their research.
What you can achieve
Potential Careers
Graduating with a diploma in Computer Arts and Animation opens a world of creative and dynamic career opportunities. Students who complete this undergraduate program are equipped with a versatile skill set that blends artistic creativity with technical proficiency. This unique combination prepares them for various roles in the burgeoning fields of digital media and entertainment. Graduates can explore careers as:
- 3D Artist
- UI Artist
- 3D Animator
- Technical Artist
- Art Director
Admission
Admission Criteria
Whether you’re a high school graduate or a transfer student, our comprehensive admission process evaluates your skills, creativity, and potential to thrive in this dynamic field. Join us to start your journey in becoming a skilled game developer, ready to innovate and lead in the gaming industry.
- Admission Form.
- Personal statement. Find more info in the link.
- Along with your Personal statement please send us this filled Interest form.
- Academic Interview
- Industry Interview
- BAC, a minimum average grade of 7.5
- English Language Test Result, a minimum score of CEFR B2
For admission you also need to submit a portfolio with 10 of your major works.
Please check for more information the Abertay University Guidance.
For any information and help regarding this matter, please
contact us.
Embark on a Game-Changing Career.
From the very first semester, we ensure that you’re not just learning, but thinking, creating, and innovating like a developer. Whether you’re aiming for the indie scene or the AAA studios, we empower you with the knowledge, skills, and connections to forge your unique path in the game development industry.