Lecturers
Step into a world of game development excellence as you familiarize yourself with our lecturers. With their extensive experience in top-tier industry companies, they’re ready to provide you with a personalized and exceptional educational journey.
Mihai Chirila
Senior Game Designer @Gameloft
Lecturer: Game Design and Development
Projects: The Dark Knight Rises, Modern Combat 5: Blackout and N.O.V.A. Legacy.
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As a Senior Game Designer with over 18 years of experience, I am passionate about creating captivating and immersive player experiences across a variety of game genres. My expertise spans both technical and visual design, allowing me to bring innovative ideas to life.
Marian Poiana
Dean @ECHO School
Lecturer: Computer Arts and Animation
Projects: Blazing Angels: Squadrons of WWII, Tom Clancy’s H.A.W.X and WRC 3: FIA World Rally Championship.
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I graduated from the Faculty of Art, majoring in Painting. Since college, collaborating with different animation studios, I followed the natural course of traditional animation as a professional animator. A few years later, with the appearance of the opportunity to learn and practice 3D animation, I started working with the Ubisoft Bucharest studio as a game artist, going through all the Art disciplines up to Gaming Animation Twenty years after graduating from college, I joined the University of Arts as a doctoral student, focusing on digital animation in video games. Today I am teaching 3D character animation for the second year of the Master’s degree at the Department of Graphics and Sculpture at UNarte, occupying the position of dean and lecturer for the course on the Fundamentals of Animation and 3D at the ECHO School Faculty.
Gabriel Stancu
Head of Studio @Amber
Lecturer: Game Design and Development
Projects: Cinderella: Free Fall, Link Twin and Command & Conquer 3: Tiberium Wars.
Ionut Solomon
Game Design Director @Maximum Entertainment
Lecturer: Game Design and Development
Projects: Tom Clancy’s Ghost Recon: Future Soldier, Tom Clancy’s H.A.W.X 2 and Cinderella: Free Fall.
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With 17 years of experience in the video game industry, I’ve led cross-platform teams in creating engaging experiences on console, PC, and mobile. I’ve managed big game design teams spread across all design sub-disciplines working for world renowned companies and IPs. As a passionate leader, I focus on building high-performing teams, mentoring future designers, and advocating for careers in game dev.
Vlad Anghelahar
International Engineering Guild Leader @Amber
Lecturer: Game Engineering
Stefan Zamfir
Senior System Designer @Gameloft
Lecturer: Game Design and Development
Projects: Asphalt 8: Airborne, N.O.V.A. Legacy and Sniper Champions.
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I had most of my career in Gameloft, where I enjoyed working as a Game Designer, Producer, Lead Designer, Lead Studio Designer, and Product Operations Manager. I worked in Gameloft’s Bucharest, Barcelona, Ho Chi Minh, Jodja, and Kharkiev studios. I also taught Game design, Level design, and Attitude classes in these studios. My proudest creations are: Chuck Norris, N.O.V.A. 1 and 2, and Asphalt 8.
Lilian Ursu
Senior Programmer @Gameloft
Lecturer: Game Engineering
Projects: Brothers in Arms 3: Sons of War, Asphalt: Street Storm Racing and Sniper Champions.
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With over a decade of experience in the gaming industry, I began my journey at Gameloft in 2013, where I quickly became passionate about the fast-paced, iterative development of live service games. Specializing in online, multiplayer, and social features, I thrived in an environment that demanded constant adaptation and improvement. This dynamic setting allowed me to collaborate closely with various departments, broadening my technical expertise and deepening my understanding of game development as a whole. Over the years, I’ve expanded my skill set, optimizing internal workflows and driving team efficiency, while also mentoring new talent entering the industry. My goal has always been to foster a collaborative environment where both products and people grow. Today, I’m eager to share my knowledge, guide others through the development process, and help identify challenges early on, enabling quicker improvements and nurturing the passion that drives innovation in gaming.
Marius Gherman
Technical Director @Amber
Lecturer: Game Engineering
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Marius is a passionate software developer with a knack for crafting immersive and engaging virtual worlds. With a strong foundation in mathematics, he brings analytical precision and creative problem-solving to game development, blending art and logic seamlessly. Beyond game development, Marius enjoys teaching mathematics, inspiring students with the beauty of numbers and their practical applications. A lifelong gamer at heart, he loves exploring games in whichever form they may come. His mission: to create games that entertain, educate, and inspire players worldwide.
Valentin Leonida
Lector @UNARTE
Lecturer: Computer Arts and Animation
Projects: Tom Clancy’s H.A.W.X 2, The Adventures of Tintin: The Game and Watch_Dogs.
Vlad Ionescu
Technical UI Designer & Technical Lead @Globant
Lecturer: Computer Arts and Animation
Embrace the experience
Get to know us
What to expect
Discover ECHO School the first undergraduate program for game development in Romania.
- What you get to learn:
- Experience a blend of industry and academic experience
- Interaction and knowledge sharing
- Replicates of the operations and work life of any professional studies
- Script game mechanics and programming tools by choosing this world-leading degree
- Equipment with all the necessary practical skills, theoretical knowledge, and creative tools you need to explore and build your games.
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