DATE & HOUR
14 Oct 2026
18:30
ZOOM
DESCRIPTION
UX/UI Design · Unreal Game Design
14 October · 18:30 · Online on Zoom · Free
Having a good idea is easy. Designing an experience that actually works? That’s where things get interesting. 👀
A game people want to keep playing.
An app that feels effortless to use.
They might seem like completely different things, but both start with the same challenge:
How do you turn an idea into an experience that works for the person on the other side of the screen?
On October 14, join Roxana Pătrașcu, UX/UI Designer @ Gameloft, and Ștefan Zamfir, Senior Game Designer, for a free online masterclass exploring two different worlds of design:
📱 UX/UI Design
🎮 Unreal Game Design
You’ll discover how designers think, how ideas become structured experiences and what skills you can start building if one of these paths feels like yours.
It’s also a live preview of two of ECHO’s Short Courses launching this autumn.
🎮 FROM IDEA TO PLAYABLE DESIGN — with Ștefan Zamfir
Senior Game Designer
Let’s clear something up first:
A Game Designer isn’t simply the person who comes up with cool game ideas.
Game Design means understanding players, building systems, designing mechanics, testing assumptions and turning an initial idea into an experience someone actually wants to play.
During the masterclass, Ștefan will explore:
- What a Game Designer actually does
- How a raw idea becomes a structured, playable design
- How designers think about player experience
- How mechanics and systems work together
- How professional Game Designers approach decisions
- What studios look for in a junior Game Designer
- What matters in a junior portfolio before you apply
You’ll get a much clearer understanding of Game Design as a profession, beyond the myths around it.
And you’ll see how the thinking behind an idea can evolve into something structured, testable and eventually playable.
📱 FROM USER NEEDS TO DIGITAL EXPERIENCES — with Roxana Pătrașcu
UX/UI Designer @ Gameloft
Good digital design isn’t just about making something look good.
It’s about understanding who will use it, what they need and how to make their experience feel intuitive.
Roxana will introduce you to the thinking and processes behind UX/UI Design and give you a taste of the areas explored further in the ECHO Short Course:
- User research
- Information architecture
- Wireframing
- User flows
- Prototyping
- Figma
- Turning user needs into design decisions
You’ll see how UX/UI Designers move from a problem or idea to a digital experience that feels clear, useful and easy to navigate.
👀 WHO IS THIS FOR?
Maybe you already have game ideas written somewhere.
Maybe you notice instantly when an app is frustrating to use.
Maybe you like solving problems, thinking about how people behave or figuring out why something works, or why it doesn’t.
Or maybe you’re simply curious about what designers actually do.
You don’t need previous professional experience.
Bring your curiosity. We’ll show you what happens next.
🚀 WHAT YOU’LL TAKE AWAY
By the end of the masterclass, you’ll better understand:
- How designers turn ideas into experiences
- What Game Designers and UX/UI Designers actually do
- How player and user needs influence design decisions
- What skills and workflows are used professionally
- What studios look for in junior Game Designers
- What you can learn in ECHO’s UX/UI and Unreal Game Design Short Courses
And most importantly, you’ll have a better idea of whether one of these paths feels like something you want to explore further.
IDEA → USER / PLAYER → DESIGN → EXPERIENCE → PROTOTYPE
MEET THE TRAINERS
Roxana Pătrașcu
UX/UI Designer @ Gameloft
Trainer — UX/UI Studio: Professional Training in Digital Design
Ștefan Zamfir
Senior Game Designer
Trainer — Unreal Game Design: From Concept to Gameplay
EVENT DETAILS
📅 14 October
🕡 18:30
💻 Online via Zoom
🎟️ Free participation · Registration required
Two design paths. Two ways of thinking about the person on the other side of the screen.
Come see which one feels more like you.
REGISTER FREE →
Fill out the form below to register for the event.