DATE & HOUR
12 Oct 2026
18:30
ZOOM
DESCRIPTION
Concept Art · 3D Modeling · Tech Art
12 October · 18:30 · Online on Zoom · Free
Ever wondered how game art actually goes from an idea to something you can see — and play — in a game?
A character might start as a sketch. An environment as a rough idea. A prop as a simple shape.
But getting from that first thought to something that actually works inside a game takes much more: strong art fundamentals, creative thinking, 3D production, technical skills and a professional workflow.
On October 12, join George Munteanu, Lead Concept Artist @ Gameloft, and Vlad Ionescu, Technical Artist & 3D Generalist, for a free online masterclass exploring three different areas of Game Art:
🎨 Concept Art
🧊 3D Modeling
⚡ Tech Art
Think of it as a live preview of ECHO’s Game Art Short Courses — and a chance to understand what each path actually involves before deciding which one might be right for you.
🎨 FROM IDEA TO CONCEPT — with George Munteanu
Lead Concept Artist @ Gameloft
Great concept art isn’t just about drawing well. It’s about learning how to think visually, solve creative problems and communicate an idea clearly enough for an entire production team to understand it.
George will take you through some of the essential skills and workflows behind professional Concept Art:
→ Drawing, perspective, anatomy and composition
→ Creative vision and ideation
→ Character, environment and prop design
→ From first idea to development and final render
→ Professional workflows and documentation
→ How to present your work professionally
→ Creative and critical thinking as a designer
You’ll get a closer look at how a Concept Artist approaches a brief and develops an idea from an early sketch into a clear visual concept.
🧊 FROM 3D ASSET TO IN-GAME — with Vlad Ionescu
Technical Artist & 3D Generalist
What happens after an idea leaves the concept stage?
Vlad will take the story further into 3D Modeling and Tech Art, showing you how visual ideas become assets that can actually work inside a game.
You’ll explore the thinking and workflows behind areas such as:
→ 3D production workflows
→ Modeling and texturing
→ Asset optimization
→ Rigging
→ Shaders
→ Unreal Engine 5
→ The role of a Technical Artist in connecting art and technology
It’s a chance to see why making something look great is only part of the challenge — it also needs to work in-game.
👀 WHO IS THIS FOR?
You don’t need to already be a Concept Artist, 3D Artist or Technical Artist.
Come if you draw, create digitally, experiment with 3D, love game visuals or simply keep wondering:
“Could I actually do this?”
This masterclass is designed to help you understand the different roles behind Game Art, see how they connect and discover which direction you might want to explore further.
🚀 WHAT YOU’LL TAKE AWAY
By the end of the session, you’ll have a clearer picture of:
How Game Art gets made — from first idea to an in-game asset
What different Game Art roles actually do — and where Concept Art, 3D Modeling and Tech Art meet
The skills and workflows used in the industry
What you can learn in ECHO’s Game Art Short Courses
And, hopefully, which part of the process makes you want to learn more.
IDEA → CONCEPT ART → 3D ASSET → TECH ART → IN-GAME 🎮
MEET THE TRAINERS
George Munteanu
Lead Concept Artist @ Gameloft
Trainer — Creative Design & Concept Art for Game Development
Vlad Ionescu
Technical Artist & 3D Generalist
Trainer — Professional 3D Modeling for Game Development & Tech Art
EVENT DETAILS
📅 12 October
🕡 18:30
💻 Online via Zoom
🎟️ Free participation · Registration required
Curious about Game Art?
Start by seeing how it actually works.
REGISTER FREE →
Fill out the form below to register for the event.